Computer Vision Foundations · free preview
Reading 3D Structure from 2D Edges
Classify edges by their physical cause, separate figure from ground, and convert generic-view regularities into linear constraints on the 3D world.
1. One intensity step, several possible causes
One intensity step, several possible causes
2. A catalog of edges in the blocks world
A catalog of edges in the blocks world
3. Nonaccidental properties and the generic view
Nonaccidental properties and the generic view
4. From edge orientation to linear constraints
From edge orientation to linear constraints
5. Classifying an edge by its cause
In the blocks world, a thresholded edge map shows a nearly horizontal image edge, and the vertical scanline through it enters colored object pixels above the edge and white ground pixels below it. The edge sits where a block rests on the ground. What is this edge, and what does it contribute to the reconstruction?
6. What cotermination licenses you to conclude
Two straight image lines meet exactly at a junction. Which conclusion about the 3D scene does the cotermination argument support, and what makes the competing explanation unlikely?
7. The vertical-edge constraint value
A camera views the blocks world with tilt angle satisfying . The system detects a 3D vertical edge, and the constraint on the world height map along this edge is . Write the value that the finite-difference constraint takes along the edge.
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